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  1. Qt
  2. QTBUG-83874

RHI: Ambient occlusion should probably ignore translucent objects

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P2: Important P2: Important
    • 6.0
    • 6.0
    • Qt RHI, Quick: 3D
    • None

      The direct GL code only considers fully opaque objects when doing SSAO, This is probably better than the current RHI approach which treats semi-transparent object as fully opaque when it comes to occlusion.

        For Gerrit Dashboard: QTBUG-83874
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            tvete Paul Olav Tvete
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