Description
Several QtQuick3D examples (effects, custommaterial) crash on iMX8 in
1 _ComputeLod gc_glsl_built_ins.c 4389 0xffff9b3f640c 2 _ComputeOffsetCoords gc_glsl_built_ins.c 5151 0xffff9b3f640c 3 _GenTextureLodOffsetCode gc_glsl_built_ins.c 6236 0xffff9b3f83ec 4 sloIR_POLYNARY_EXPR_GenBuiltInCode gc_glsl_gen_code.c 27648 0xffff9b3caaf4 5 sloIR_POLYNARY_EXPR_GenOperandsCodeForFuncCall gc_glsl_gen_code.c 26313 0xffff9b3c2f98 6 sloIR_POLYNARY_EXPR_GenFuncCallCode gc_glsl_gen_code.c 27733 0xffff9b3c3730 7 sloIR_BINARY_EXPR_GenAssignCode gc_glsl_gen_code.c 25035 0xffff9b3c21e4 8 sloIR_BINARY_EXPR_GenCode gc_glsl_gen_code.c 25573 0xffff9b3c7fbc 9 sloIR_SET_GenCode gc_glsl_gen_code.c 18354 0xffff9b3c8344 10 sloIR_SET_GenCode gc_glsl_gen_code.c 18277 0xffff9b3c822c 11 sloCOMPILER_GenCode gc_glsl_compiler.c 1129 0xffff9b39e270 12 sloCOMPILER_Compile gc_glsl_compiler.c 1274 0xffff9b39f278 13 gcCompileShader gc_glsl_entry.c 500 0xffff9b39a498 14 __glChipCompileShader gc_chip_shader.c 6972 0xffffbd847354 15 __gles_CompileShader gc_es_shader.c 713 0xffffbd7f9bf8 16 glCompileShader gc_es_api.c 277 0xffffbd7b73a4 17 QOpenGLFunctions::glCompileShader qopenglfunctions.h 1263 0xffffbe020480 18 QSSGRenderBackendGLBase::compileSource qssgrenderbackendglbase.cpp 1358 0xffffbe020480 19 QSSGRenderBackendGLBase::createFragmentShader qssgrenderbackendglbase.cpp 1405 0xffffbe01e678 20 QSSGRenderShaderProgram::create qssgrendershaderprogram.cpp 1021 0xffffbe032db0 ... <More>
Testing OpenGL ES 3.2 Requesting OpenGL ES 3.2 context succeeded QML Debugger: Waiting for connection on port 10001... QSSG.trace_info: GLSL version: OpenGL ES GLSL ES 3.20 QSSG.trace_info: GL version: OpenGL ES 3.2 V6.2.4.p4.190076 QSSG.trace_info: HW vendor: Vivante Corporation QSSG.trace_info: Vendor renderer: Vivante GC7000XSVX QSSG.trace_info: OpenGL extensions: GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_sync GL_OES_texture_stencil8 GL_OES_shader_image_atomic GL_OES_sample_variables GL_OES_sample_shading GL_OES_texture_storage_multisample_2d_array GL_OES_shader_multisample_interpolation GL_OES_required_internalformat GL_OES_surfaceless_context GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_geometry_shader GL_OES_geometry_point_size GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_tessellation_shader GL_OES_tessellation_point_size GL_OES_texture_cube_map_array GL_OES_draw_elements_base_vertex GL_OES_texture_half_float GL_OES_texture_float GL_OES_primitive_bounding_box GL_KHR_texture_compression_astc_ldr GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robustness GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_robustness GL_EXT_texture_sRGB_decode GL_EXT_draw_buffers_indexed GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_tessellation_shader GL_EXT_tessellation_point_size GL_EXT_geometry_shader GL_EXT_geometry_point_size GL_EXT_copy_image GL_EXT_texture_cube_map_array GL_EXT_gpu_shader5 GL_EXT_shader_io_blocks GL_EXT_shader_implicit_conversions GL_EXT_multi_draw_indirect GL_EXT_draw_elements_base_vertex GL_EXT_texture_rg GL_EXT_primitive_bounding_box GL_EXT_sRGB GL_ANDROID_extension_pack_es31a GL_VIV_direct_texture QSSG.trace_info: GL version: OpenGL ES 3.2 V6.2.4.p4.190076 QSSG.trace_info: Compiling into shader cache: ' "mesh subset pipeline-- ;hasLighting=true;lightCount=1;specularModel=Default;;diffuseMap={;;;;;};diffuseMap_swizzle={;;;;};emissiveMap={;;;;;};emissiveMap_swizzle={;;;;};specularMap={;;;;;};specularMap_swizzle={;;;;};baseColorMap={;;;;;};baseColorMap_swizzle={;;;;};bumpMap={;;;;;};bumpMap_swizzle={;;;;};specularAmountMap={;;;;;};specularAmountMap_swizzle={;;;;};normalMap={;;;;;};normalMap_swizzle={;;;;};displacementMap={;;;;;};displacementMap_swizzle={;;;;};lightmapIndirect={;;;;;};lightmapIndirect_swizzle={;;;;};lightmapRadiosity={;;;;;};lightmapRadiosity_swizzle={;;;;};lightmapShadow={;;;;;};lightmapShadow_swizzle={;;;;};opacityMap={;;;;;};opacityMap_swizzle={;;;;};roughnessMap={;;;;;};roughnessMap_swizzle={;;;;};metalnessMap={;;;;;};metalnessMap_swizzle={;;;;};occlusionMap={;;;;;};occlusionMap_swizzle={;;;;};translucencyMap={;;;;;};translucencyMap_swizzle={;;;;};opacityMap_channel=R;roughnessMap_channel=R;metalnessMap_channel=R;occlusionMap_channel=R;translucencyMap_channel=R;tessellationMode={noTessellation=true;;;};alphaMode=Default;" >' QSSG.trace_info: Compiling into shader cache: ' ":/shaders/fxaaRgbl.frag" >' QSSG.trace_info: Compiling into shader cache: ' ":/shaders/fxaaBlur.frag" >'Child terminated with signal = 0xb (SIGSEGV)
Attachments
Issue Links
- relates to
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QTBUG-83832 Custommaterial example (the old 5.15 one) crashes on start on i.MX8
- Closed
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QTBUG-83833 Dynamiccreation example does not render anything on iMX8
- Closed
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QTBUG-83836 FXAA Effect causes crashes on iMX8
- Closed