• Icon: Technical task Technical task
    • Resolution: Done
    • Icon: P1: Critical P1: Critical
    • 6.0
    • Quick: 3D
    • None
    • Qt Quick 3D - Week 19/20, Qt Quick 3D - Week 21/22, Qt Quick 3D - Week 23/24, Qt Quick 3D - Week 25/26, Qt Quick 3D - July, Qt Quick 3D - 33 - 34, Qt Quick 3D - 35 - 36, Qt Quick 3D - 37 - 38

      The current shader generation needs some work to be able to work as an independent module. The first step is to reduce the states the material generator keeps and de-couple it from any code that requires a window or other graphics APIs to be hot, i.e., the code should be self-dependent and the same code path should be used for generating shader both at runtime and offline.

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            stromme Christian
            stromme Christian
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