The shader generator should be an optional runtime dependency
, effectively removing QtQuick3D's dependency to QtShaderTools. The module should be usable both from QtQuick3D (optionally) and from the offline shader generator.
Decouple the shader generator
-
Christian
-
Christian
- Votes:
-
0 Vote for this issue
- Watchers:
-
1 Start watching this issue
- Created:
- Updated:
- Resolved:
- Estimated:
-
- 3d
- Remaining:
-
- 3d
- Logged:
-
- Not Specified
There are no open Gerrit changes