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  1. Qt
  2. QTBUG-85260

QSG Render Thread crash

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    Details

    • Platform/s:
      Android, iOS/tvOS/watchOS, Linux/Wayland
    • Commits:
      4fe9e0ed027134a833b2243597a2ccd00987b559 (qt/qtlocation/5.15) 861e372b6ad81570d4f496e42fb25a6699b72f2f (qt/qtlocation/5.15)

      Description

       

      QSGNode::removeAllChildNodes() + 7613188       
      QGeoMapObjectQSGSupport::updateMapObjects(QSGNode*, QQuickWindow*) + 5776488     
      QGeoMapObjectQSGSupport::updateMapObjects(QSGNode*, QQuickWindow*) + 5776488     
      QGeoTiledMapLabs::updateSceneGraph(QSGNode*, QQuickWindow*) + 5762148         
      QDeclarativeGeoMap::updatePaintNode(QSGNode*, QQuickItem::UpdatePaintNodeData*) + 5478004         
      QQuickWindowPrivate::updateDirtyNode(QQuickItem*) + 8392696         
      QQuickWindowPrivate::updateDirtyNodes() + 8327200         
      QQuickWindowPrivate::syncSceneGraph() + 8325580         
      QSGRenderThread::sync(bool, bool) + 8018720         
      QSGRenderThread::syncAndRender(QImage*) + 8016176         
      QSGRenderThread::run() + 8021356         
      QThreadPrivate::start(void*) + 16714324

       This crash started to appear after migrating from Qt 5.13.1 to Qt 5.15.0

      Didn't find anything related to needed code changes regarding Map QML component

      We use OSM plugin.  The crash appears after we display the map and a Polyline with a route the second time. The first time it's displayed ok. Any guidance on how to fix this?

      On iOS is easier to reproduce than on Android.

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              Assignee:
              piotrmi Piotr Mikolajczyk
              Reporter:
              victor.corchez Victor Corchez
              Votes:
              3 Vote for this issue
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              6 Start watching this issue

                Dates

                Created:
                Updated:
                Resolved:

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