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  1. Qt
  2. QTBUG-85397

QML and QtQuick suggestions for advanced users

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    Details

    • Type: Suggestion
    • Status: Reported
    • Priority: Not Evaluated
    • Resolution: Unresolved
    • Affects Version/s: 5.15.0, 6.0.0
    • Fix Version/s: None
    • Labels:
      None
    • Platform/s:
      All

      Description

      Hi,

      I really love the QML language and QtQuick, it's really easy to create custom views and controls with custom styling, and really convenient for creating a good UI experience.

       

      But as an advance QML/QtQuick user I have some frustrations that I think could be really easy to fix and that would definitivelly be a game changer for Qt:

      Enhanced C++ API for QtQuick:
      This is probably the most frustrating ones, but a lot of basic QtQuick components are private and made really difficult to integrate or create new powerfull and optimized controls.

      For example I recently tryed to implements a masonry like view (https://masonry.desandro.com/), but without subclassing Flickable from C++ it's either a mess to implements or a performance issue. It would be really nice and powerfull that Flickable (QQuickFlickable) become a public API in QtQuick c++ module. Since it would prevent us to links again Qt private API.

      There is a non-exaustive list of other items I really would love to become C++ available in such manner:

      • Flickable (For the reason explained above)
      • Text (As it would be convenient to create it from C++)
      • Transition (Would be a tricky one maybe, but will allow us to create custom transition for our custom view, will probably need some other API to manipulate it).
      • Control (As it would allow us to implements a custom control and tacking advantages of all existings features of controls)

      This could be a start and the following ones may be a plus:

      • Some Control generic classes, like AbstractButton or Container.
      • ApplicationWindow, Popup and Dialog.

       

      Binding reference

      I would be nice to have some kind of binding references available in the core language, like in SwiftUI for example.

      For now to create a proper bidirectionnal binding we have to make something like this:

      TextField {
          text: myDataModel.someTextProperty
          onEditingFinished: myDataModel.someTextProperty = text
      }
      

      It would be really convenient to have something like this:

      TextField {
         text: &myDataModel.someTextProperty
      }
      

      Or any kind of symbol (Swift use $) or even a global function.

      So the text propery could be like a BindingReference<QString> and the & operator could return a BindingReference<QString> instead of a binding to a QString.

      A BindingReference<QString> will allow the control to send back a value to the model.

      Of course the original synthax should still work, for special cases, so a BindingReference<QString> could accept a simple QString binding. In that case sending back a value from the control will send a warning. The BindingReference<T> should have some kind of canWrite property to prevents the warning.

       

      This is a start, but these two suggestions will be I think a real game changing.

       

       

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            Assignee:
            qt.team.quick.subscriptions Qt Quick and Widgets Team
            Reporter:
            greenwolf Benoît Gradit
            Votes:
            1 Vote for this issue
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            2 Start watching this issue

              Dates

              Created:
              Updated:

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