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  1. Qt
  2. QTBUG-86247

Passing a custom value type to signals in QML destroys the value type object

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    • Platform/s:
      Windows

      Description

      When a simple value type with Q_GADGET is passed from C++ side to QML, and from there to another signal the value type object gets destroyed and the signal receives a null object.

      Here's a sample log:

      cpp: void __cdecl PointFactory::create(const class QString &)
      cpp: __cdecl Point::Point(void) 0xf0c66f73e8 this.index: 1
      cpp: __cdecl Point::Point(const class Point &) this: 0xf0c66f73f8 this.index: 2 other: 0xf0c66f73e8 other.index 1
      cpp: __cdecl Point::Point(const class Point &) this: 0x294c6612410 this.index: 3 other: 0xf0c66f73f8 other.index 2
      cpp: __cdecl Point::Point(const class Point &) this: 0x294c6e31d10 this.index: 4 other: 0x294c6612410 other.index 3
      cpp: __cdecl Point::~Point(void) 0x294c6612410 this.index: 3
      qml: onPointCreated Before signal1: Point(Test, 4)
      cpp: __cdecl Point::Point(const class Point &) this: 0x294c6611390 this.index: 5 other: 0x294c6e31d10 other.index 4
      cpp: __cdecl Point::~Point(void) 0x294c6611390 this.index: 5
      qml:   onSignal1: null
      qml:   onSignal2: null
      qml:   func: Point(Test, 4)
      qml: onPointCreated After signal1: Point(Test, 4)
      cpp: __cdecl Point::~Point(void) 0xf0c66f73f8 this.index: 2
      cpp: __cdecl Point::~Point(void) 0xf0c66f73e8 this.index: 1
      ---- Quit App
      cpp: __cdecl Point::~Point(void) 0x294c6e31d10 this.index: 4
      

      In the example, a `Point` object is created on the stack and passed to the QML side with a signal. `Point` is successfully copied during that transfer and the signal handler `onPointCreated` properly receives the `Point`.

      But when the signal handler `onPointCreated` passes the `Point` to another signal, the `Point` gets copied but then immediately destroyed. Then `onSignal1` receives a null object.

      If I pass the first `Point` object to a JavaScript function, it works as expected. But you'll notice that in that case the `Point` object is not actually copied but passed as a reference.

      Also, If you look at the log, the `Point` object with index  4 is only destroyed when I close the app. If I click on the button multiple times, there will be a pool of `Point` objects that are not destroyed until I close the app. For instance, try clicking the button 10 times and then clear the output, then close the app. You'll see logs for 10 `Point` objects being destroyed.

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            Assignee:
            qt.team.quick.subscriptions Qt Quick and Widgets Team
            Reporter:
            furkanzmc Furkan Üzümcü
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              Dates

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              Updated:

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