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  1. Qt
  2. QTBUG-86681

Specular Reflections bend weird on triangle boundaries

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    • 6.0.0
    • 6.0.0 Alpha
    • Quick: 3D
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    • 2
    • 2c839c535e1a528ea3740ad6cd6f62b82d8d8c9d (qt/qtquick3d/dev)

      Currently there are artifacts with how specular reflections are rendered when using IBL.  In the attached picture you can see where the top face of the cube is split by two triangles you can see how the light is reflected in a different way for each triangle.  The reflected light should look uniform for the entire face of the cube.

        For Gerrit Dashboard: QTBUG-86681
        # Subject Branch Project Status CR V

            jokarlss Jonas Karlsson
            janichol Andy Nichols
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