Details
Description
CustomMaterials (both types) don't work when used in this manner:
Window { visible: true height: 800 width: 600 Node { id: scene PerspectiveCamera { z: 300 } DirectionalLight { } Model { source: "#Cube" material: CustomMaterial { } } } View3D { anchors.fill: parent importScene: scene } }
But do work when used inline of the View3D. This is likely because CustomMaterials reference the scenemanager attached to a View3D, but this isn't actually a very unusual usecase so it should be able to work.