Details
Description
When using Custom Materials in "Unshaded" mode in a scene with a lightProbe, every frame will print out error: Could not find sampler for light probe
This doesn't make too much sense because "Unshaded" materials shouldn't even need to know anything about the state of any lightProbes in the scene.
Attachments
For Gerrit Dashboard: QTBUG-87023 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
321394,2 | Do not print warning for missing light probe sampler in custom material | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |