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  1. Qt
  2. QTBUG-87249

We need a QRHI porting guide

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      As the rendering pipeline is changed with introduction of QRHI. We need a document that describes the common use-cases of customers using Qt Quick 3D and thus educate with functional examples what they need to do on their side when they switch to Qt6.

      Use-cases to be described

      • no shader code and no direct OpenGL usage => everything works out of the box
      • Usage of ShaderEffect or QSGMaterialShader => slight changes needed
      • Usage of OpenGL by the app, for example connecting to signals => Forcing QRHI to use OpenGL backend 
      • Usage of QQuickFramebufferObject or QQuickWidget => similar to direct usage of OpenGL
      • Usage of QQuickRenderControl need to use new QQuickWindow APIs.

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            javihria Jarko Vihriälä
            javihria Jarko Vihriälä
            Jarko Vihriälä Jarko Vihriälä
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