Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-87249

We need a QRHI porting guide

    XMLWordPrintable

    Details

    • Type: User Story
    • Status: Closed
    • Priority: Not Evaluated
    • Resolution: Invalid
    • Affects Version/s: None
    • Fix Version/s: None
    • Component/s: Qt RHI
    • Labels:
      None

      Description

      As the rendering pipeline is changed with introduction of QRHI. We need a document that describes the common use-cases of customers using Qt Quick 3D and thus educate with functional examples what they need to do on their side when they switch to Qt6.

      Use-cases to be described

      • no shader code and no direct OpenGL usage => everything works out of the box
      • Usage of ShaderEffect or QSGMaterialShader => slight changes needed
      • Usage of OpenGL by the app, for example connecting to signals => Forcing QRHI to use OpenGL backend 
      • Usage of QQuickFramebufferObject or QQuickWidget => similar to direct usage of OpenGL
      • Usage of QQuickRenderControl need to use new QQuickWindow APIs.

        Attachments

          Issue Links

          No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            Activity

              People

              Assignee:
              javihria Jarko Vihriälä
              Reporter:
              javihria Jarko Vihriälä
              PM Owner:
              Jarko Vihriälä Jarko Vihriälä
              Votes:
              0 Vote for this issue
              Watchers:
              5 Start watching this issue

                Dates

                Created:
                Updated:
                Resolved:

                  Gerrit Reviews

                  There are no open Gerrit changes