Details
-
Type:
Bug
-
Status: Closed
-
Priority:
P1: Critical
-
Resolution: Done
-
Affects Version/s: 6.0.0, 6.1
-
Fix Version/s: 6.1.0 Beta3, 6.1, 6.2.0 Alpha
-
Component/s: Quick: 3D
-
Labels:None
-
Platform/s:
-
Story Points:3
-
Commits:ac890e6ca577dc6c37d71c21975c20b9b6b45045 (qt/qtquick3d/dev) 4659266aee531ebb698b4cfc57cce11ebe004e07 (qt/qtquick3d/6.1)
-
Sprint:Qt Quick 3D - 2021 Week 11/12
Description
If a SpotLight is directed to a model with PBR material the light spot doesn't look correct.
See the attached image.
To reproduce:
1) open "Light example"
2) add to each Model with source: "#Rectangle" this material:
PrincipledMaterial
{
baseColor: "#999944"
metalness: 0.9
roughness: 0.2
}
Another problem is the intersection line of 2 spotlights, light should be twice as intensive there but instead it falls (see example3 image). This problem is reproducible with DefaultMaterial.