Details
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Bug
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Resolution: Done
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P2: Important
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6.0.0
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None
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2
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747208f11e01dd27f010838c11ecbe6e1ec12e42 (qt/qtquick3d/dev) 6c53eb60c835f76ce9718d877c06a1dd7e40cda9 (qt/qtquick3d/dev) 5ad152ab4972db00ebcc6673b63d4169f3d9fed4 (qt/qtquick3d/6.2) ec960ea74f868cc5b86b572737451aaf8d977224 (qt/qtquick3d/6.2)
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Qt Quick 3D - 2021 Week 31/32
Description
I'm using QQuick3DTextureData, and load 256M texture, but used 1000+M system memory.
if load 1G texture, after retry some times, run out of memory (16G main memory).
I can't find any doc about resource management of quick3d.
Attachments
For Gerrit Dashboard: QTBUG-90409 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
363116,2 | Remove unnecessary references to Vertex/Index Buffers | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
363153,2 | BufferManager should release buffer when a TextureData is deleted | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
363260,2 | Remove unnecessary references to Vertex/Index Buffers | 6.2 | qt/qtquick3d | Status: MERGED | +2 | 0 |
363262,2 | BufferManager should release buffer when a TextureData is deleted | 6.2 | qt/qtquick3d | Status: MERGED | +2 | 0 |