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  1. Qt
  2. QTBUG-90818

Effect atlas

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    Description

      A UI with a large number of (usually small) effects often can't be effectively batched by the renderer. One approach to solving this might be API for ShaderEffectSource and/or item.layer, such that a set of source items are drawn to a common atlas.

      For example:

      Text {
          text: "Hello World"
          layer.enabled: true
          layer.atlas: "TextAtlas" // or reference to an Atlas item?
          layer.effect: ...
      }

      where the above would result in the text being rendered into a shared atlas, and that atlas becoming the source texture for the effect.

       

       

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            qt.team.graphics.and.multimedia Qt Graphics Team
            mbrasser Michael Brasser
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