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  1. Qt
  2. QTBUG-91044

Materials of imported scene should be collected under a single item under root object

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Details

    • Suggestion
    • Resolution: Fixed
    • P2: Important
    • 6.3
    • 5.15.2
    • Quick: 3D
    • None
    • 4

    Description

      When a complex 3D scene is imported, it may be difficult to find the material used by the model when the same material is used by multiple models. All of the materials of the scene (or at least materials used by multiple models) should be generated under a single materials item for easy discovery.

      I.e. something like this:

      Node {
          id: rootNode
      	
          Node { // This doesn't need to be a Node, so maybe some other type is better?
              id: materials
              DefaultMaterial {
                  id: body_material
                  //...
              }
              DefaultMaterial {
                  id: glass_material
                  //...
              }
              //...
          }
      

       

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              inho Inho Lee
              e0348803 Miikka Heikkinen
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              Dates

                Created:
                Updated:
                Resolved:

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