Details
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Technical task
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Resolution: Done
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P2: Important
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None
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Qt Quick 3D - 2021 - Weeks 5/6, Qt Quick 3D - 2021 - Weeks 7/8, Qt Quick 3D - 2021 Week 9 - 10, Qt Quick 3D - 2021 Week 11/12, Qt Quick 3D - 2021 Week 13/14, Qt Quick 3D - 2021 Week 15/16, Qt Quick 3D - 2021 Week 17/18, 2022 Qt Quick 3D: Week 17-18, 2022 Qt Quick 3D: Week 19-20, 2022 Qt Quick 3D: Week 21-22
Description
Once we have the option of doing balsam --generateLightmapUVChannel to get an attr_uv1 and a lightmap texture size hint in the mesh (in the submeshes), it needs to be proven that the most basic approach (where the lightmap texture is generated by drawing the (sub)mesh with a slightly modified vertex shader, but otherwise normally, targeting the texture) is viable and functional. This is going to be a specific test scene with a single mesh (with one submesh), possibly implemented with custom materials; remains to be seen if possible without engine modifications.