Details
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Technical task
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Resolution: Fixed
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P2: Important
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None
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None
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Qt Quick 3D - 2021 - Weeks 5/6, Qt Quick 3D - 2021 - Weeks 7/8, Qt Quick 3D - 2021 Week 9 - 10, Qt Quick 3D - 2021 Week 11/12, Qt Quick 3D - 2021 Week 13/14, Qt Quick 3D - 2021 Week 15/16, Qt Quick 3D - 2021 Week 17/18, 2022 Qt Quick 3D: Week 17-18, 2022 Qt Quick 3D: Week 19-20, 2022 Qt Quick 3D: Week 21-22
Description
Integrate the lightmap generation into the vertex shader generator. Similarly to how we already have the "feature" flags to indicate special behavior needed for depth pass or shadow pass, we can have an additional mode, the lightmap "pass".
Besides changing the generated vertex shader a bit, this must also trigger disabling culling.
Hook this up to some internal mechanism to trigger it for test purposes.