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  1. Qt
  2. QTBUG-93035

Adding a disable entity to the scene and enabling it later isn't properly picked up

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Details

    • Bug
    • Resolution: Done
    • P3: Somewhat important
    • 5.15
    • 5.15
    • Qt3D
    • None

    Description

      If you create an entity and setEnabled(false) on it at the time it is added to the scene tree.

      Later on, when setEnabled becomes true, the entity is not properly picked up by the Qt 3D backend unless other scenes changes (e.g components added/removed) are made at the same time. 

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            lemire_p Paul Lemire
            lemire_p Paul Lemire
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            Dates

              Created:
              Updated:
              Resolved: