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  1. Qt
  2. QTBUG-93288

Asset: Unregister runtime created mesh data

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    • 3
    • 0dd45b7d009db0dee5c7de2efa835938cbd14a36 (qt/qtquick3d/dev) 63476e39961c3788e9254e9fc7260d66f9305aba (qt/qtquick3d/6.2)
    • Qt Quick 3D - 2021 Week 17/18, Qt Quick 3D - 2021 Week 21/22, Qt Quick 3D - 2021 Week 23/24, Qt Quick 3D - 2021 Week 25/26

    Description

      When loading asset at runtime we store the mesh data in a global storage where the buffer manager can look up those meshes later. If multiple runtime scenes are loaded this storage might continue to grow unless we add a way to track and release those resources.

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            stromme Christian
            stromme Christian
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                Remaining Estimate - 3 days
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