Details
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Task
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Resolution: Done
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P2: Important
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6.2
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None
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3
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0dd45b7d009db0dee5c7de2efa835938cbd14a36 (qt/qtquick3d/dev) 63476e39961c3788e9254e9fc7260d66f9305aba (qt/qtquick3d/6.2)
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Qt Quick 3D - 2021 Week 17/18, Qt Quick 3D - 2021 Week 21/22, Qt Quick 3D - 2021 Week 23/24, Qt Quick 3D - 2021 Week 25/26
Description
When loading asset at runtime we store the mesh data in a global storage where the buffer manager can look up those meshes later. If multiple runtime scenes are loaded this storage might continue to grow unless we add a way to track and release those resources.