Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-93615

Consider adding attachable image buffers to CustomMaterial

XMLWordPrintable

    • Icon: Suggestion Suggestion
    • Resolution: Unresolved
    • Icon: P2: Important P2: Important
    • 6.x
    • 6.1.0 Beta3
    • Quick: 3D
    • None
    • Windows
    • 5

      In current implementation postprocessing is limited and things like Mesh outlining can't be implemented.

      I suggest that attachable image buffers should be implemented for CustomMaterial.

      It will be possible to write additional information from CustomMaterial's fragment shaders to these buffers. In such buffers can be written, for instance, if particular fragment belongs to rendered mesh i.e. it can be used as stencil buffer. Then in postprocessing it would be possible to outline all fragments which are not black in that buffer.

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            qt.team.graphics.and.multimedia Qt Graphics Team
            alexey89 alexey89
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:

                There are no open Gerrit changes