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Description
Currently Wander3D affector uses hard-coded 1000ms fading in duration which isn't documented. This is needed when at time 0 particles need to be emitted at specific position / shape. Make this fading configurable.
Currently Wander3D affector uses hard-coded 1000ms fading in duration which isn't documented. This is needed when at time 0 particles need to be emitted at specific position / shape. Make this fading configurable.