Details
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Suggestion
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Resolution: Unresolved
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P2: Important
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Description
Mesh & task shaders are a feature newly introduced in GL, Vk and D3D12 (not 11) which simplifies (and replaces) the whole rendering pipeline prior to fragment shading - from what I could read mesh shaders have all the capabilities of compute + vertex shaders in one shader.
But from https://www.geeks3d.com/20200519/introduction-to-mesh-shaders-opengl-and-vulkan/ it looks like a fairly fundamental change on how graphics hardware and rendering pipelines are set up for rendering.
This is apparently also part of the UE5 tech stack from that press release: https://blog.siggraph.org/2021/04/mesh-shaders-release-the-intrinsic-power-of-a-gpu.html/
I'm just opening this issue to know if there are any plans down the line to support this new mode of operation.
Thanks !