Details
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Bug
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Resolution: Done
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P2: Important
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5.15.2, 6.2.0 Beta1
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None
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146f8cbf865e0061859dd9f1c7a477db91298052 (qt/qtdeclarative/dev) 2663608da0a3949d3cfb497372cc1b81b0603336 (qt/qtdeclarative/6.2) d7f2ecbc67337f67d497e01271c919766f202614 (qt/qtdeclarative/6.1)
Description
Our application uses QQuickPaintedItem to draw custom elements in QML.
eg a decorated line in the attached example.
With Qt 5.15.2 and Qt 6.2.0 beta we detected a rather large memory leak depending on the
used graphics API.
Qt 5.15.2
OpenGL: no leak
Angle_D3D11: no leak
OpenGLRhi: memory leak
Direct3D11Rhi: memory leak
Qt 6.2.0 (current beta)
OpenGL: memory leak
Angle_D3D11: memory leak
OpenGLRhi: memory leak
Direct3D11Rhi: memory leak
On 6.2.0 all backends seem to "eat" memory" even NullRhi.
A minimum example reproducing the issue is found here:
https://github.com/glaure/qt_rhi_qquickpainteditem_leak
The example is just painting "QLineItems" using a repeater.
(It seems to be important to paint more than one item)
The attached memory screenshots use Qt 5.15.2
Attachments
For Gerrit Dashboard: QTBUG-95132 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
359656,6 | Fix QQuickPaintedItem performance and memory usage | dev | qt/qtdeclarative | Status: MERGED | +2 | 0 |
362499,2 | Fix QQuickPaintedItem performance and memory usage | 6.2 | qt/qtdeclarative | Status: MERGED | +2 | 0 |
362500,2 | Fix QQuickPaintedItem performance and memory usage | 6.1 | qt/qtdeclarative | Status: MERGED | +2 | 0 |