Details
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Type:
Bug
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Status: Closed
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Priority:
P2: Important
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Resolution: Done
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Affects Version/s: 6.1, 6.2
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Fix Version/s: 6.2.0 Beta3, 6.3.0 Alpha
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Component/s: Quick: 3D
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Labels:None
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Commits:b2b2684fbd2eba6e0dfdabf141508b01cded41b1 (qt/qtquick3d/dev) eddd0e3d04f58debfa428059e3d2edda88510964 (qt/qtquick3d/6.2)
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Sprint:Qt Quick 3D - 2021 Week 31/32
Description
Build the offlineshaders example in an Android build, or try using the
qt6_quick3d_bake_lightprobe_hdri function as suggested here: https://lists.qt-project.org/pipermail/interest/2021-August/037352.html
None of these work in my Android build:
CMake Error at C:/work/android/qtbase/lib/cmake/Qt6Quick3D/Qt6Quick3DMacros.cmake:42 (add_custom_command):
Error evaluating generator expression:
$<TARGET_FILE:Qt6::shadergen>
No target "Qt6::shadergen"
Call Stack (most recent call first):
CMakeLists.txt:64 (qt6_quick3d_generate_materials)
There is a highly relevant discussion in https://codereview.qt-project.org/c/qt/qtquick3d/+/362748