Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-95583

Incorrect shadowmap bounds when referencing camera from different node

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Closed
    • Priority: Not Evaluated
    • Resolution: Done
    • Affects Version/s: 6.2
    • Fix Version/s: 6.2.0 Beta3, 6.3.0 Alpha
    • Component/s: Quick: 3D
    • Labels:
      None
    • Commits:
      58d76ba85592130f8a951dc795d1775621d6a761 (qt/qtquick3d/dev) 64de87bd86df1951cbd708a57c79f311015f1b8f (qt/qtquick3d/6.2)

      Description

      If a camera is stored in a node that is referenced from another view containing the rest of the geometry the bounds for the shadowmap will be too small. This is because the shadowmap bounds are calculated from the parent of the camera and not the referencing view where the geometry is placed.

        Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

          Activity

            People

            Assignee:
            jokarlss Jonas Karlsson
            Reporter:
            jokarlss Jonas Karlsson
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved:

                Gerrit Reviews

                There are no open Gerrit changes