This problem can be reproduced by using the official example“PBR Materials Qml”.
We can also use renderdoc to capture the drawcall and it shows that the render module does not transmit the light component information to the GPU.
For Gerrit Dashboard: QTBUG-95650 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
416247,5 | Fix Light Uniform handling | dev | qt/qt3d | Status: MERGED | +2 | 0 |
416671,2 | Fix Light Uniform handling | 6.4 | qt/qt3d | Status: MERGED | +2 | 0 |
416672,1 | Fix Light Uniform handling | 6.0 | qt/qt3d | Status: ABANDONED | +2 | 0 |
416757,2 | Fix Light Uniform handling | tqtc/lts-6.2 | qt/tqtc-qt3d | Status: MERGED | +2 | 0 |
420120,3 | Fix Light Uniform handling | 6.3 | qt/qt3d | Status: MERGED | +2 | 0 |