Description
Current CustomMaterial shader implementation doesn't provide a way to change the material lightProb reflection.
A new shader property LIGHTPROB_COLOR with reflection fragment value can be added to fragment shader. This would make it possible to change the material reflection, assign custom/procedural textures.
Attachments
For Gerrit Dashboard: QTBUG-95714 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
336729,13 | CustomMaterial: Add custom IBL probe | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |