Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.2.0 Beta3, 6.3
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None
Description
Run the attached example with e.g. 5.15 and 6.2/dev, and you'll see the FPS roughly halved with 6.2/dev compared to 5.15.
Hardware Overview from macOS
Model Name: MacBook Pro Model Identifier: MacBookPro13,3 Processor Name: Quad-Core Intel Core i7 Processor Speed: 2.7 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 8 MB Hyper-Threading Technology: Enabled Memory: 16 GB
System Information from Creator
Screens: 1, High DPI scaling: inactive # 0 "Color LCD" Depth: 24 Primary: yes Manufacturer: Model: Serial number: Geometry: 1680x1050+0+0 Available: 1680x1025+0+25 Physical size: 330.791x206.744 mm Refresh: 60 Hz Power state: 0 Physical DPI: 129,129 Logical DPI: 72,72 Subpixel_RGB DevicePixelRatio: 2 Pixel density: 1 Primary orientation: 2 Orientation: 2 Native orientation: 0 OrientationUpdateMask: 0 LibGL Vendor: Intel Inc. Renderer: Intel(R) HD Graphics 530 Version: 2.1 INTEL-16.4.5 Shading language: 1.20 Format: Version: 2.1 Profile: 0 Swap behavior: 2 Buffer size (RGB): 8,8,8 Profile: None (QOpenGLFunctions_-471963040_32766) Qt Rendering Hardware Interface supported backends: OpenGL (with default QSurfaceFormat): Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 1 Uniform Buffer Alignment: 1 Supported MSAA sample counts: 1,2,4,8,16 Features: - MultisampleTexture v MultisampleRenderBuffer - DebugMarkers - Timestamps - Instancing - CustomInstanceStepRate - PrimitiveRestart v NonDynamicUniformBuffers v NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat - RedOrAlpha8IsRed v ElementIndexUint - Compute v WideLines v VertexShaderPointSize - BaseVertex - BaseInstance v TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel Texture formats: RGBA8 BGRA8 R8 R16 RED_OR_ALPHA8 BC1 BC2 BC3 Metal: Min Texture Size: 1 Max Texture Size: 16384 Max Color Attachments: 8 Frames in Flight: 2 Uniform Buffer Alignment: 256 Supported MSAA sample counts: 1,2,4,8 Features: v MultisampleTexture v MultisampleRenderBuffer v DebugMarkers - Timestamps v Instancing v CustomInstanceStepRate v PrimitiveRestart v NonDynamicUniformBuffers - NonFourAlignedEffectiveIndexBufferOffset v NPOTTextureRepeat v RedOrAlpha8IsRed v ElementIndexUint v Compute - WideLines v VertexShaderPointSize v BaseVertex v BaseInstance - TriangleFanTopology v ReadBackNonUniformBuffer v ReadBackNonBaseMipLevel Texture formats: RGBA8 BGRA8 R8 R16 RED_OR_ALPHA8 RGBA16F RGBA32F R16F R32F D16 D32F BC1 BC2 BC3 BC4 BC5 BC6H BC7
Attachments
Issue Links
- relates to
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QTBUG-96190 Rendering glitches when resizing window containing QQuickPaintedItem
- Closed