Details
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Bug
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Resolution: Invalid
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P3: Somewhat important
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None
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6.2.0
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None
Description
Run Qt6 multieffect testbed. Change blur amount to 1.0 and blur max to 64.
- With d3d11 and vulkan backends the output looks very blurred as expected.
- With opengl backend the output looks much less blurred & more pixelated.
See the attached screenshots. I'm running it on windows laptop with 4k screen so could this be device pixel ratio related issue?