Details
Description
QtQuick3D examples do no work on iMX6 board. Tested on apalis-imx6:
root@b2qt-apalis-imx6:~# appcontroller /usr/share/examples/quick3d/lights/lights qt.core.qobject.connect: QObject::connect: signal not found in QProcess "FB_MULTI_BUFFER" "2" "QTWEBENGINE_DISABLE_SANDBOX" "1" "QT_IM_MODULE" "qtvirtualkeyboard" "QT_QPA_EGLFS_FORCEVSYNC" "1" "QT_QPA_PLATFORM" "eglfs" "WAYLAND_DISPLAY" "/run/wayland-0" "/usr/share/examples/quick3d/lights/lights" QList() QML debugging is enabled. Only use this in a safe environment. qt.qpa.egldeviceintegration: EGL device integration plugin keys: QList("eglfs_emu", "eglfs_viv", "eglfs_viv_wl") qt.qpa.egldeviceintegration: EGL device integration plugin keys (sorted): QList("eglfs_viv", "eglfs_emu", "eglfs_viv_wl") qt.qpa.egldeviceintegration: Trying to load device EGL integration "eglfs_viv" qt.qpa.egldeviceintegration: Using EGL device integration "eglfs_viv" qt.qpa.input: libinput: event0 - gpio-keys: is tagged by udev as: Keyboard qt.qpa.input: libinput: event0 - gpio-keys: device is a keyboard qt.qpa.input: Using xkbcommon for key mapping qt.quick3d.general: Testing OpenGL ES 3.1 QEGLPlatformContext: Failed to create context: 3009 qt.quick3d.general: Testing OpenGL ES 3.0 qt.quick3d.general: Requesting OpenGL ES 3.0 context succeeded qt.qpa.input.devices: no mouse-like devices registered for seat "" The platform plugin should have provided one via QWindowSystemInterface::registerInputDevice(). Creating a default mouse for now. qt.rhi.general: Created OpenGL context QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSi ze 0, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QColorSpace(), profile QSurfaceFormat::NoProfile) qt.rhi.general: OpenGL VENDOR: Vivante Corporation RENDERER: Vivante GC2000 VERSION: OpenGL ES 3.0 V6.4.3.p1.305572 Framebuffer incomplete: 0x8cd6 Failed to build shadow map render target Framebuffer incomplete: 0x8cd6 Framebuffer incomplete: 0x8cd6 Failed to link shader program: Failed to build graphics pipeline state Failed to link shader program: Failed to build graphics pipeline state Failed to link shader program: Failed to build graphics pipeline state Failed to link shader program: Failed to build graphics pipeline state Failed to link shader program: