Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-97715

Quick3D examples fail on imx6

    XMLWordPrintable

Details

    • Bug
    • Resolution: Done
    • P2: Important
    • 6.2.4, 6.3
    • 6.2.1
    • Quick: 3D
    • None
    • Linux/Yocto
    • Qt Quick 3D: Week 44-45, Qt Quick 3D: Week 1 - 2

    Description

      QtQuick3D examples do no work on iMX6 board. Tested on apalis-imx6:

      root@b2qt-apalis-imx6:~# appcontroller /usr/share/examples/quick3d/lights/lights 
      qt.core.qobject.connect: QObject::connect: signal not found in QProcess
      "FB_MULTI_BUFFER" "2"
      "QTWEBENGINE_DISABLE_SANDBOX" "1"
      "QT_IM_MODULE" "qtvirtualkeyboard"
      "QT_QPA_EGLFS_FORCEVSYNC" "1"
      "QT_QPA_PLATFORM" "eglfs"
      "WAYLAND_DISPLAY" "/run/wayland-0"
      "/usr/share/examples/quick3d/lights/lights" QList()
      QML debugging is enabled. Only use this in a safe environment.
      qt.qpa.egldeviceintegration: EGL device integration plugin keys: QList("eglfs_emu", "eglfs_viv", "eglfs_viv_wl")
      qt.qpa.egldeviceintegration: EGL device integration plugin keys (sorted): QList("eglfs_viv", "eglfs_emu", "eglfs_viv_wl")
      qt.qpa.egldeviceintegration: Trying to load device EGL integration "eglfs_viv"
      qt.qpa.egldeviceintegration: Using EGL device integration "eglfs_viv"
      qt.qpa.input: libinput: event0  - gpio-keys: is tagged by udev as: Keyboard
      qt.qpa.input: libinput: event0  - gpio-keys: device is a keyboard
      qt.qpa.input: Using xkbcommon for key mapping
      qt.quick3d.general: Testing OpenGL ES 3.1
      QEGLPlatformContext: Failed to create context: 3009
      qt.quick3d.general: Testing OpenGL ES 3.0
      qt.quick3d.general: Requesting OpenGL ES 3.0 context succeeded
      qt.qpa.input.devices: no mouse-like devices registered for seat "" The platform plugin should have provided one via QWindowSystemInterface::registerInputDevice(). Creating a default mouse for now.
      qt.rhi.general: Created OpenGL context QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 4, greenBufferSize 4, blueBufferSize 4, alphaBufferSi
      ze 0, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 1, colorSpace QColorSpace(), profile  QSurfaceFormat::NoProfile)
      qt.rhi.general: OpenGL VENDOR: Vivante Corporation RENDERER: Vivante GC2000 VERSION: OpenGL ES 3.0 V6.4.3.p1.305572
      Framebuffer incomplete: 0x8cd6
      Failed to build shadow map render target
      Framebuffer incomplete: 0x8cd6
      Framebuffer incomplete: 0x8cd6
      Failed to link shader program: 
      Failed to build graphics pipeline state
      Failed to link shader program: 
      Failed to build graphics pipeline state
      Failed to link shader program: 
      Failed to build graphics pipeline state
      Failed to link shader program: 
      Failed to build graphics pipeline state
      Failed to link shader program:  

      Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            lagocs Laszlo Agocs
            sapiippo Samuli Piippo
            Votes:
            0 Vote for this issue
            Watchers:
            5 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes