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Bug
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Resolution: Done
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P1: Critical
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6.2.1
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None
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1e9d4b64d6 (qt/qtquick3d/dev) 885f633e80 (qt/qtquick3d/6.3) 9f27a142b8 (qt/qtquick3d/6.2) 9f27a142b8 (qt/tqtc-qtquick3d/6.2) 885f633e80 (qt/tqtc-qtquick3d/6.3) 9f27a142b8 (qt/tqtc-qtquick3d/6.2.3) 9f27a142b8 (qt/tqtc-qtquick3d/6.2.4)
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Qt Quick 3D: Week 44-45, Qt Quick 3D: Week 1 - 2
If there's even one model with a PrincipledMaterial in a scene in View3D, then ProgressiveAA antialiasing does nothing anymore.
Easily tested with antialiasing example, by replacing one of the materials with PrincipledMaterial, for example:
Model { source: "#Cube" eulerRotation.y: 45 eulerRotation.x: 30 + view3D.animationValue * 100 scale: Qt.vector3d(2, 2, 2) materials: PrincipledMaterial { baseColor: "#4aee45" } // materials: DefaultMaterial { // diffuseColor: "#4aee45" // } }
For Gerrit Dashboard: QTBUG-97925 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
387285,2 | Fix Progressive AA with principled materials | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
387626,2 | Fix Progressive AA with principled materials | 6.3 | qt/qtquick3d | Status: MERGED | +2 | 0 |
387627,2 | Fix Progressive AA with principled materials | 6.2 | qt/qtquick3d | Status: MERGED | +2 | 0 |