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  1. Qt
  2. QTBUG-97957

Implement shaders calculation for reflections

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    • 6.3
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      The shaders will sample the reflection cube map and apply the contribution to the final lighting. For cube maps that are not considered infinitely far away, parallax correction will be taken into account.

        For Gerrit Dashboard: QTBUG-97957
        # Subject Branch Project Status CR V

            hatemelkharashy Hatem ElKharashy
            hatemelkharashy Hatem ElKharashy
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