Details
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Bug
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Resolution: Duplicate
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P1: Critical
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None
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6.2.1
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None
Description
Resetting the vertex data of a QQuick3DGeometry instance causes the draw call for the model using that geometry to be recorded again in the command buffer without the old draw call being removed. That causes the same model to be drawn multiple times per frame, possibly bogging down the whole system. Tested with both the OpenGL and the Vulkan backend.
See the attached test case.
Attachments
Issue Links
- duplicates
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QTBUG-97807 Crash on updating vertex data
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- Closed
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