Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-98959

Sprite particles light directions support

XMLWordPrintable

    • Icon: Task Task
    • Resolution: Unresolved
    • Icon: P3: Somewhat important P3: Somewhat important
    • 6.x
    • None
    • Quick: 3D
    • None

      Sprite particles lights supports was implemented in QTBUG-90797. Consider extending it with support for light directions, so the brightness of the light depends on sprite texture normals like with normal Quick3D models. This should be doable also just in vertex shader side. Depending on complexity might requre own shaders, so amount of feature levels would grow 6 -> 9. Not sure what the API would be and should there be some intensity properties to control how much same lights affect the particles vs. rest of the scene.

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            qt.team.graphics.and.multimedia Qt Graphics Team
            kagro Kaj Grönholm
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:

                There are no open Gerrit changes