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Bug
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Resolution: Done
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P1: Critical
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6.2.0, 6.2.2, 6.3.0 Beta1, 6.3
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None
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Windows (MSVC 2019 16.11.7), Linux (gcc 9.3)
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2ffd0c9d7a (qt/qtquick3d/dev) 4d2e7e36ce (qt/qtquick3d/6.2) 2e80ecb2f1 (qt/qtquick3d/6.3) 4d2e7e36ce (qt/tqtc-qtquick3d/6.2) 2e80ecb2f1 (qt/qtquick3d/6.3.0) 2e80ecb2f1 (qt/tqtc-qtquick3d/6.3.0)
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Qt Quick 3D: Week 7 - 8
Given the setup:
- Frequently changing model based on user input
- Repeater3D instantiating rectangle models with custom material that use Texture
There are various crashes in QSGRenderThread (backtraces attached)
Setting Texture:enabled property to false results in no crashes.
As an approximation of what is going on I've attached minimal example
- is duplicated by
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QTBUG-100571 Dynamically creating and destroying models causes assertion failure
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- Closed
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For Gerrit Dashboard: QTBUG-99759 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
397348,3 | Make sure we clean-up resources on the render thread | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
397632,2 | Make sure we clean-up resources on the render thread | 6.2 | qt/qtquick3d | Status: MERGED | +2 | 0 |
397633,2 | Make sure we clean-up resources on the render thread | 6.3 | qt/qtquick3d | Status: MERGED | +2 | 0 |