Details
Description
GlSL seems doesn't know about ubo. For example:
#version 330 core in vec4 pos; out vec4 fcolor; uniform test_ubo { float mouse[2]; mat4 mvp; vec4 color; }; void main(void) { gl_Position = mvp*pos; // Syntax check writes that mvp was not declarated in this scope ... }
Attachments
Gerrit Reviews
For Gerrit Dashboard: QTCREATORBUG-12784 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
649225,8 | GLSL: Fix handling of interface blocks | master | qt-creator/qt-creator | Status: NEW | +2 | +1 |