The valid GLSL "texture" function is emphasized by a red line. It is also worth mentioning that the shader is successfully compiled when this function is used. Meanwhile, the similar "texture2D" function is accepted by the editor (but I use OpenGL 3.3 and this function is deprecated since this OpenGL version and later).
The valid "texture" function is recognized invalid (in a GLSL shader file)
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Christian Stenger
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Maxim Mesh
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