Details
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Bug
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Resolution: Duplicate
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Not Evaluated
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None
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Qt Creator 4.7.0
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None
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Windows 10
Qt 5.7.1
Description
In the prior version of Creator, 4.5.0, I was able to directly run my OpenGL 3.0 application from within Creator.
Now that I've upgraded to 4.7, I get errors as if I don't have proper OpenGL drivers on the system. The executable builds fine, and I can run it manually from it's build directory, but it won't run from within creator anymore. I get errors like the following
QOpenGLShader::compile(Vertex): ERROR: 0:1: 'core' : invalid version directive
ERROR: 0:2: 'in' : storage qualifier supported in GLSL ES 3.00 only
QOpenGLShader::compile(Fragment): ERROR: 0:1: 'core' : invalid version directive
ERROR: 0:2: 'out' : storage qualifier supported in GLSL ES 3.00 only
ERROR: 0:2: '' : No precision specified for (float)
ERROR: 0:3: '' : No precision specified for (float)
ERROR: 0:6: '' : No precision specified for (float)
ERROR: 0:7: '' : No precision specified for (float
Etc, when these errors did not occur in the past version.
Attachments
Issue Links
- relates to
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QTCREATORBUG-20808 Qt Creator forces Angle for user applications (was: Could not use QOpenGLFunctions_2_0 and greater)
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- Closed
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QTCREATORBUG-20851 [REG: 4.6->4.7] Qt Creator passes QT_OPENGL=angle to all projects automatically
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- Closed
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For Gerrit Dashboard: QTCREATORBUG-20856 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
235246,1 | SystemEnvironment: Cache system environment early | master | qt-creator/qt-creator | Status: ABANDONED | -1 | 0 |