Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.9
Description
Skipped renderToTextureSampleWithSeparateTextureAndSampler() when run on Android emulator with Vulkan.
Case fails due to failure in creating QRhiShaderResourceBindings.
Test gives warning: "Failed to allocate descriptor set from new pool too, giving up: -1000069000" from qrhivulcan.cpp before the fail which might have some connection to the issue.
Attachments
Issue Links
- resulted from
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QTQAINFRA-6335 Unblacklist tst_qrhi renderToTextureSampleWithSeparateTextureAndSampler
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- Closed
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