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  1. Qt
  2. QTBUG-29548

Write scene graph examples on using textures

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    • Suggestion
    • Resolution: Done
    • P2: Important
    • 5.1.0
    • 5.0.1
    • Quick: SceneGraph
    • None
    • 15e58df3386b5438f6ae114a51ad4a258085e70b

    Description

      I'm thinking two examples. One where we use QSGNode::preprocess to render an FBO on the scene graph thread and one where we use a shared OpenGL context on a background thread to render an FBO.

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            sletta Gunnar Sletta
            sletta Gunnar Sletta
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