Details
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Suggestion
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Resolution: Done
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P2: Important
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5.0.1
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None
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15e58df3386b5438f6ae114a51ad4a258085e70b
Description
I'm thinking two examples. One where we use QSGNode::preprocess to render an FBO on the scene graph thread and one where we use a shared OpenGL context on a background thread to render an FBO.