Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-46815

Qt3D Texture Mapping from loaded obj not working correctly (using a DiffuseMapMaterial & Mesh)

    XMLWordPrintable

Details

    • Bug
    • Resolution: Done
    • P2: Important
    • 5.6.0 RC
    • 5.5.0 RC, 5.5.0
    • Qt3D
    • Tested on Windows MSVC 2012 with Qt 5.5 Beta and RC
    • a30f089e82c726e5fd28bd3869571a615c8f5d6e

    Description

      When loading a Mesh from obj format and then applying a texture with DiffuseMapMaterial, the texture is not correct.

      When the same object is loaded in Blender, the texture is correctly applied.

      In the attachment you can find:

      • Full demo project with 3 different models (obj and texture files)
      • Expected output of Blender

      Any pointers what could go wrong here or how to fix this?

      Attachments

        1. TextureLoadingBugReport.zip
          1.30 MB
          Christian Feldbacher
        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            janichol Andy Nichols
            chrisvplay Christian Feldbacher
            Votes:
            1 Vote for this issue
            Watchers:
            7 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes