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  1. Qt
  2. QTBUG-58162

Add a QFramebufferBlit frame graph node

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    • Resolution: Unresolved
    • Icon: P1: Critical P1: Critical
    • 5.10.1
    • 5.9
    • Qt3D
    • None

      We could do with a frame graph node for performing a blit from one FBO to another.

      This is needed to be able to render to a multisample texture and then blit this in order to resolve the msaa samples into a non-multisampled texture. This will be very useful for post processing.

      Such a node also has other uses for compositing etc.

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            juan.casafranca Juan José Casafranca
            seanharmer Sean Harmer
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