Description
We could do with a frame graph node for performing a blit from one FBO to another.
This is needed to be able to render to a multisample texture and then blit this in order to resolve the msaa samples into a non-multisampled texture. This will be very useful for post processing.
Such a node also has other uses for compositing etc.
Attachments
Gerrit Reviews
For Gerrit Dashboard: QTBUG-58162 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
194936,16 | BlitFramebuffer framegraph node | dev | qt/qt3d | Status: MERGED | +2 | 0 |