Details
-
Suggestion
-
Resolution: Fixed
-
P3: Somewhat important
-
QDS 1.5.0 Beta1
-
None
Description
Hi!
Plz see the image bellow.
I did same simple work in those tools.
Make box2 child to box1 - scale box1 - detach box2 from box1
But result was different in only Qt.
In most of 3D tools (3ds MAX, Blender, Unity, etc..), when changing hierarchy,
When changing hierarchy in most of 3D tools(3ds MAX, Blender, Unity, etc...) they remain object's transformation(pos, scale, rot).
So we can change parent and child relation easily.
It w make us to work efficiently.
But Qt DS and Qt 3D Studio don't allow to remain object in position when hierarchy change.
We need to adjust transformation matrix when hierarchy change.
We should make sure that object will be there whatever we do with hierarchy.
I'm sure about that, it will improve user experience a lot.
I'll attach short testing videos below.
Thank you in advance.
Attachments
Issue Links
- relates to
-
QDS-15392 When reparenting a node, it should (optionally) maintain the same position and orientation.
-
- Closed
-