Details
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Epic
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Resolution: Unresolved
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Not Evaluated
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QDS 2.3
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None
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Visual custom materials creation
Description
We need to have generic node graph editor that can be used to create materials, logic and flows.
Node graph should be similar to Unreal's blueprints, so that new nodes can be easily added and once the QML type of the node is known, properties of the node are exposed to context menu.
Basically approach could be along the 'mental mill':
https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-mental_mill_and_metasl.pdf
Part of the visual programming setup. As reference and information of past plans, please see:
https://intranet.qt.io/display/QTRD/Qt+Quick+Designer+-+Visual+programming
https://intranet.qt.io/display/QTRD/Project+Ravioli
Attachments
Issue Links
- depends on
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QDS-5072 Research syntax highlight/auto completion for vertex and fragment shaders
- Reported
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QDS-5073 Verify if live preview works with typical Qt 6.2 use cases
- Reported
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QDS-5896 Create UI design for custom materials editor
- Open
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QDS-5068 Make the live preview a dockable window
- Open
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QDS-5074 Integrate view with fragment/vertex shader editor into QDS
- Open