Dragging CubeMapTexture to SceneEnvironment autoinserts the newly created texture nodeĀ id into lightProbe property. It should insert into skyboxCubeMap property instead.
Dragging CubeMapTexture from component library into SceneEnvironment in navigator inserts to wrong property
-
Miikka Heikkinen
-
Miikka Heikkinen
- Votes:
-
0 Vote for this issue
- Watchers:
-
1 Start watching this issue
- Created:
- Updated:
- Resolved:
There are no open Gerrit changes
Show
There are 2 closed Gerrit changes
Hide
There are 2 closed Gerrit changes
- QmlDesigner: Add support for CubeMapTexture to NodeMetaInfo
- Gerrit Review: