Details
-
Bug
-
Resolution: Fixed
-
P2: Important
-
QDS 3.9
-
None
-
-
91998cd80 (qds/dev)
Description
When importing an FBX from Maya, regardless if the set material is Blinn, Phong, Lambert, etc, changing from Default Material to Principled Material in the material editor drop-down will change the diffuse color hex value to #ffffff in the base color channel.
Attachments
Issue Links
- Is tested by
-
QDS-9045 Improve test for materials
- Closed
- resulted in
-
QTBUG-109966 Importer imports materials as DefaultMaterials in non-gltf imports
- Closed
For Gerrit Dashboard: QDS-8738 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
453089,3 | QmlDesigner: When changing material type, copy base color | qds/dev | qt-creator/qt-creator | Status: MERGED | +2 | 0 |