Details
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Bug
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Resolution: Fixed
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P2: Important
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QDS 3.9
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None
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91998cd80 (qds/dev)
Description
When importing an FBX from Maya, regardless if the set material is Blinn, Phong, Lambert, etc, changing from Default Material to Principled Material in the material editor drop-down will change the diffuse color hex value to #ffffff in the base color channel.
Attachments
Issue Links
- Is tested by
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QDS-9045 Improve test for materials
- Closed
- resulted in
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QTBUG-109966 Importer imports materials as DefaultMaterials in non-gltf imports
- Closed