Details
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User Story
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Resolution: Done
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P2: Important
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Description
This epic collects together all tasks related to the Layer subsystem of the Runtime 2.0. The objective is to achieve parity with the Layer system in Runtime 1.0.
Attachments
There are no Sub-Tasks for this issue.
Gerrit Reviews
For Gerrit Dashboard: QT3DS-101 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
213534,3 | Support all layer sizing and positioning modes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
213672,2 | Add test scenes for DisableDepthPrePass | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
213687,3 | Handle layer.disabledepthtest | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
213774,4 | Add standard blend mode test scenes for layers | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
213840,2 | Import advanced blend fallback shaders | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
213856,2 | Add further DisableDepthTest scenes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
213916,3 | Fix multiply and subtract layer blend modes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
213920,12 | Add support for adv. layer blend modes via custom shaders | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
214468,9 | Rewrite advanced blend mode shaders so that they work | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
214582,2 | Make MSAA work for layers with advanced blend modes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |